Showing posts with label Candy Box. Show all posts
Showing posts with label Candy Box. Show all posts

Thursday, 24 October 2013

Indie Games - Candy Box 2

A while ago I mentioned a quirky little browser game called Candy Box, which involved you for the most part of eating candies and watching as the game unfolds around you.

Today Candy Box 2 has just been released and it seems to be a completely new fish, while still staying close to the original.
New features include improved ASCII artwork, a more interactive world, new objects and many others I have yet to find.

You can play it here if you have a few hours/days to kill.

Tuesday, 7 May 2013

Interview - Aniwey, Creator of 'Candy Box'

Yesterday I wrote a post about a couple of games I had recently played and the one that immediately stood out was a little web-based creation called Candy Box. What starts off as a simple game of just eating candies soon evolves into a great little experiment that involves doing quests, upgrading weapons and farming lollypops.

As an added bonus to my discovery, aniwey was very kind to respond to some questions I asked in an email.


Can you explain a bit about yourself?
I'm a 18 years old french student in first year of computer science. I love coding, and games are quite interesting to code. I guess that's why I'm making games.

How did you come up with the idea for Candy Box?
While making the game, I always kept one thing in mind : I wanted to make a game which I would like to play to. My favourite aspect of the game is "nothing at first, and then it grows !"

How long did it take to program?
It took me about two months to program
 
Can you see Candy Box evolving into a larger idea (such as world exploration/building, communication/trade with fellow players)?
I think the game can evolve by turning towards a RPG game. So world exploration, and maybe building, would be great, but I won't implement any trade with other players, I don't think this game is made to be a MMO.

What games (other than Candy Box 2) would you like to work on in the future?I'd like to work on independent games. I made this one alone, but I would prefer to work in a team. I don't have any other idea yet, at the moment I'm focusing on the sequel

How many people (roughly) are currently playing Candy Box?
I can't know how many people are playing the game right now since there's in fact no communication between the browser and the server apart when saving & loading. But I can tell you that there are currently 445929 unique saves


If you haven't already, I highly recommend you check out Candy Box.

Monday, 6 May 2013

Indie Game Round-up - "Candy Box" and "Papers, Please"

A new feature to the blog (that appears to be less and less about engineering, but anyway) will be the heads-up to any interesting indie (or online) games.

Candy Box
First up is a game by Aniwey, which at first seemed rather pointless - there's a candy counter that slowly increases and you have a chance to eat all the candies, thus resetting it to zero, or throwing 10 candies on the floor. Give it time however and the game slowly expands into a rather in-depth experience where you can buy a sword, go on quests and run a farm.

The game harkens back to the good old days of text-based gaming, although it has a nice little twist in that it features some nicely animated ascii art. The best thing is it can run in the background of a internet page tab, so you can keep on doing other things too. There is also a save feature, all you have to do is remember a 5-digit code (just make sure you save often...any accidental click to another page can make you lose a lot of progress).

Check it out here (it's free).


Papers, Please
The other game is a completely different fish entirely, a 'Dystopian Document Thriller' by Lucus Pope, where you have to man a passport control booth in a fictional communist country. The aim of the game is to only let in the people who have the correct credentials for entry, which increases in difficulty with each passing day.

What sets this game apart from being a simple game is the underlying themes at it's core. At the end of every day you get paid based on how many people you successfully let through (letting in undesirables docks your pay). With this money you must use it to feed and nurse your family, who are always at the point of starvation and illness. This simple feature allows for the game to reach you at a much more personal level, but it also rings home that this is a situation that many people in the real world often find themselves in.

The game is currently in Beta, and can thus be downloaded for free here. Those of you with Steam can also help it by 'Greenlighting' it (it is unclear if the full game will remain free or require a small fee).